Cornfield Meet

Things collide here.

Gen Con 2013: Part Five – Sunday, Aug. 18

(Oh, hey – Here’s a picture I forgot to post from Saturday the 17th:

– those structures? They’re all made of gaming cards. Yeah.)

Eight a.m. Sunday arrived all too quickly, since I’d just gone to bed five hours earlier. No, I did not drag myself down to the treadmill. I got up, showered, had breakfast, and hauled all my stuff – packed into one suitcase and one messenger bag – down to the hotel lobby. They let me check my suitcase with the concierge, since I wasn’t going to be leaving until mid-afternoon, but check-out time was 11 a.m., at which time I would be re-immersed in True Dungeon.

Dave and I met up around 9:30 and went into Hall B early so we could claim our characters and maybe help equip other players as they arrived.

This time through, we chose the combat-oriented storyline – again, there are more details in our GeekDad post on the True Dungeon experience. Different from Friday night’s puzzle-focused run – not just for that, but also because we were with eight people we’d never met – but the two hours flew by again. (Although if I do True Dungeon again, from here on out, I think I’ll stick with the puzzle quests.)

That was my last game of Gen Con 2013.

It was just past noon when we got out – yes, already afternoon on the last day of the convention, where everything starts to feel washed out by a sense of closing time and a bit of sadness, even though it’s hardly mid-day. Dave and I met up with Jonathan, who was heading back to the airport, and the three of us parted ways.

Texting Kato and Wendy, I found out they were close by, so I met up with them, and we made arrangements for gathering in a couple hours for the drive home.  I think they were going to head out to the food trucks for some lunch, but I had just eaten another of my trusty peanut butter sandwiches, so I decided to go to the exhibit hall and pick up some T-shirts for Jenn and Kelsey and me. (For Jenn, a design with the TARDIS and the Wibbly Wobbly Timey Wimey quote. For Kels, John Kovalic’s CthulWho. And for me, one of these:

I spent awhile then just strolling the corridors and the exhibit hall, taking in one more time all the things that I love about these conventions.

Don’t blink, indeed. Where had the previous four days gone? How could it be over already?

Here’s my excerpt of the collective post Jonathan and Dave and I wrote for GeekDad afterward:

My short answer to “How was Gen Con?” can be condensed to four words: Physically exhausting, mentally invigorating.

I’ve been to four Star Wars Celebrations and the inaugural PAX East, so I’m familiar with the grin-inducing atmosphere and energy of large geek conventions, and the thrill of being in a crowd of people who share your excitement.

What I was unprepared for, though, was the different feel of Gen Con. I think I realized it somewhere around Saturday morning, when, despite the late nights, early mornings, and the amount of walking, standing, and hauling around a messenger bag, I was really energized.

I think it came down to this: Generally, the big conventions I’ve attended have offered tons of cool things to see and hear — panels or Q&A sessions featuring producers and model-builders and actors; presentations on toy prototypes or special effects; interviews and sneak peeks and art exhibits. And these things have been amazing and fun and mind-blowing, and I love them.

But while you can find similar offerings at Gen Con, the overall vibe of the place was one not of seeing and hearing, but of doing. People packing the exhibit hall not just to look and shop and get autographs, but to learn new games or play updated versions of old favorites, and share their discoveries with both friends and total strangers. Rows and rows and rows of occupied tables in the open gaming hall. The corridors still lined with dozens of people long after dark, sitting on the floors and just gaming together.

I played 15 games during Gen Con, 12 of which were completely new to me. They included everything from stacking/coordination games to memory-based challenges to deck-builders and role-playing games. And there’s not a doubt in my mind that this near-constant shifting of games and fellow players and strategies and goals played a big part in not just keeping me going, but eager to do more.

Wendy and Kato picked me up outside my hotel around 3 p.m. The drive home was uneventful, and I was glad for the chance to unwind and talk about the weekend with them. (And as we recalled Friday night’s True Dungeon run, Wendy totally solved the final puzzle which had doomed our party.)

So: A long weekend packed with unforgettable, enriching experiences shared with friends old and new?

No bigger win than that.

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August 30, 2013 - Posted by | Current Affairs, Games, geek, Travel | , , , ,

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