Gen Con 2015 is now almost seven weeks in my rear-view mirror. Besides all the new-to-me games played over the four days in Indianapolis, there were several other personal firsts on this, my third trip to the convention: First time driving down Wednesday afternoon rather than Thursday morning; first time attending the Diana Jones Award presentation; first time meeting fellow GeekDads James Floyd Kelly and Gerry Tolbert (and several other very cool non-GeekDad folks); and first time running an RPG! (That’s going to get its own post.)
Fantastic – as always – gaming and geeking out with Jonathan Liu and Dave Banks; and also with Brian Stillman, who got in touch with me several years ago for Plastic Galaxy and was making his first trip to Gen Con.
Seventeen games played (sixteen uniques) and twelve first-times during my 90-some hours in Indianapolis. I also came home with a game to review: Munchkin Gloom.
Here’s a bit from my contribution to the “Our Most Favorite Things About Gen Con, 2015 Edition” post at GeekDad:
Three Gen Cons in, it has become very clear where my core time-balancing struggle lies: I absolutely love the free hours (often late) spent at the table with fellow GeekDads and friends, playing new game after new game after new game. That said, with each passing summer trip to Indianapolis, I’ve spent more time sitting down with dice and pencils and character sheets for role-playing adventures.
I did three organized RPGs this year:
After last year’s first visit to the Ninth World in Monte Cook Games’ Numenera, I returned this year for another ticketed small-group adventure, “The Hideous Game.” GM Ryan Chaddock led our party through an increasingly creepy mystery and a fun climactic face-off (for real: someone’s face came off. Numenera’s weird.), and the four-hour session zipped by. It also added to my knowledge and appreciation of the Cypher System developed for the game, which came in handy less than 48 hours later, on day three of Gen Con, when, for the first time, I sat in the GM chair and ran an adventure.
I also tried out Monte Cook’s second Cypher System game, The Strange, which is set in the modern world, with the core premise that the collected myths, legends, and fiction of humanity have spawned small pocket dimensions called “recursions.” This means adventures can take place in pretty much any setting imaginable, and bizarre stuff is way more likely than not. The adventure we played was called “Mastodon,” and there were velociraptors and cyborgs and something called a Wonder Gun, I think. Our GM, Dan Guderian, had a nice flair for cinematic storytelling that was put to good use in our final showdown. There’s definitely a Numenera flavor to The Strange, not just in the game system, but in the use of one-shot odd items called cyphers, and the chaotic undercurrent that means what’s behind that next door is probably never what you’re thinking.
After playing one-hour Dungeons & Dragons sessions my first two Gen Cons, we went for one of the three-hour D&D Epic adventures this time. After a bit of a rushed, confusing party muster just prior to game time, our party of seven settled in for “Mulmaster Undone.” As part of this year’s D&D Adventurers League events, this meant that as we took our place amidst dozens of other tables and parties, we were a small part of a large, single story event, and our table’s success (or failure) contributed to the overall story arc for the entire group. We had a fun mix of players and characters, levels one through three, and despite losing a quarter of my hit points in literally the first two minutes of the game – which is what happens when you’re a first-level deep gnome rogue facing a panicked stampede and YOU ROLL A ONE – I survived to the end of the night and had a ton of fun bringing down some nasty Elemental Evil cultists. Full credit to our dungeon master Ashley Oswald for keeping things moving and ensuring everyone at the table got to contribute significantly to the play. Her enthusiasm was contagious.
Add those three sessions to the three-hour adventure I GMed, and all told, I spent about 15 hours of my Gen Con playing or prepping for RPGs. I’m not sure how much more I could squeeze in without feeling like I was missing out on other things I love to do.
Here’s my game run-down. Asterisks denote games I played for the first time:
Camel Up* (Another of my Gen Con favorites.)
Dungeons & Dragons
Numenera (twice – one as a player, one as a GM)
Roll For It
Codenames* (Also a personal favorite.)
Riftwalker* (prototype – mentioned in Jonathan’s post here.)
There was also walking the exhibit hall, marveling at cosplay, enjoying good food and a few beers, catching up with great people I don’t get to see often enough, and all the stuff that makes this particular convention so physically exhausting and mentally energizing.
Well, Jenn and I are officially the parents of a kid who’s off at college.
After some late-night car-packing-Tetris (including a late-game miracle “hey-where’s-the-chair-going” solution from Kelsey) last Thursday, the three of us got up a couple hours before dawn on Friday and headed west, then north, to Eastern Michigan University.
EMU seems to have the traffic flow and vehicle unloading system down to a science: Plenty of signs on the roads in directing everyone to their specific buildings; efficient use of the small adjacent parking lots to get stuff out of cars and onto the sidewalks and grass, then redirecting to larger, more distant parking for the rest of the day. Kelsey queued up to get her key and get signed in while we waited by her belongings. An army of student volunteers helped everyone’s families carry their things to their rooms when it was time.
I’ve thought a lot over the past few weeks about moving over to Bowling Green State University with my friend Adam in the fall of 1989, and I raided the family photo albums in search of pictures.
This one looks like it’s from a day or two prior to our move. I seem to be sick of packing.
Which reminds me: I think it’s time for me to bring back my distinctive three-wristwatch look, this time with each timepiece set to a different city.
I feel like moving to college was a much bigger hassle for Adam & me, although Kelsey and her roommates smartly planned ahead and combined their resources – so she didn’t need to bring a refrigerator, for instance. The biggest things we packed were a folding living-room chair, a microwave, and an unassembled floor fan.
Here’s a shot from my own college move-in, with half-hidden flashback joys such as rabbit ears on the black & white TV and a bowling pin (room aesthetics, y’know). Also, that thigh-high box there next to the fridge? That, kids, is a single speaker from Adam’s kick-ass stereo. There was another just like it, plus the stereo system itself, slightly larger. Occupied a nice chunk of precious dorm room real estate, but it was (at least in memory) unparalleled in our hall.
Also: I do not know what is up with that striped shirt I’m wearing. I seem to think Adam gave it to me, but he claims to have no memory of it. (Heck, if it wasn’t for these pictures, I wouldn’t admit to having worn it either.)
So here’s me, first day of college:
…and here’s the shot my parents took from the parking lot. Adam and I lived in Chapman Hall, Harshman Quad.
It occurred to me that this picture reflects my parents dropping their first kid off at college, and Adam’s parents dropping off their last.
Now, that’s all there was that day at BGSU, as far as I can recall. My brothers remember it similarly: We drove to Bowling Green, moved in, probably ate lunch at the McDonald’s or Wendy’s across the street, and then they left.
After we got Kelsey moved into her dorm at EMU, there was a picnic lunch for students and families, so we picked up some sandwiches, salad and pasta, and ate at the edge of the campus pond. There was a convocation planned for 2 p.m., so before that, we went and picked up Kelsey’s books and a few supplies, and walked them back to her room.
The ceremony at the convocation center was only about an hour long, I think. When it was done, we said goodbye, and the students headed out as a group for a class photo on the football field:
I’m proud and excited and nervous for all of us – Kelsey, Jenn and me – as the journey continues.